![]() One idea from the US forum was to bring back a few historical quests, which would offer uniquely themed buildings. So now, possibly, camping in an era to get every more powerful event buildings may be enough, and many folks may then decide to postpone advancing eras. ![]() Much of this use to come from advancing eras. whether to fight or negotiate GE, re-balance production vs population buildings, redesign the city, etc. Recently, event buildings come along every couple of months that seem to quite alter the game play in your same era: i.e. Currently, part of the motivation to advance is to experience some differences in game play: army strategies may need to change, layouts need to be adjusted, etc. If there is too much change and turn-over, the strategy part is somewhat undercut, making it less interesting, IMHO. This starts to accelerate how fast past event buildings get obsolete.įoe supposedly is a game that rewards a longer-term perspective, and having a well thought out strategy for advancing, even if there are numerous main paths -trading, framing, fighting, or a mix- that a person can choose from. It seems the players are starting to automatically expect/demand that each subsequent event offers a building ever more powerful. I think there is something to your point.
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